/blueprint-editor

Blueprint Editor

Open a Trove model, give it new colours and materials, and download it ready to use. Turn a wall to glass, make the trim glow, or repaint the whole thing — you'll see every change in 3D as you make it.

Open a blueprint

Drop a .blueprint file anywhere on this page, or pick one below. It's opened in your browser and never stored anywhere.

A creature is never one file — a mount is a head, a jaw, four legs and a tail. Open its .tmod (or the blueprints together) and you get the whole thing assembled on its skeleton, with every part editable in place.

Or start from something already in the game

Search Trove's mounts, dragons, allies and costumes. Pick one and the whole thing opens on its skeleton, every part ready to edit.

    Working in Qubicle or MagicaVoxel? Save as .qb, then pick it along with its _a, _s and _t material maps and they'll be compiled into a blueprint. Qubicle's own .qbcl holds several models at once and can't be read.

    Controls

    Mouse controls
    Turn the view
    Pan
    Zoom
    Use the current tool
    Click, or drag across voxels
    Pick a tool
    17 along the row, or B paint I pick up A add E erase V move S select R box
    Select a region
    Drag a box with the Select tool
    Add to / take from a selection
    Shift / Ctrl + click or drag
    Pick up a colour and material
    Alt + click
    Undo
    Ctrl + Z
    Redo
    Ctrl + Shift + Z, or Ctrl + Y
    Step through a slice
    [ and ]
    Work on another part
    Middle-click, or Shift + click
    Work on a part on its own
    Double-click it
    Move a part along its bone
    Unlock it, pick Move, then drag

    No middle mouse button? Ctrl + drag turns the view and Shift + drag pans it, in every preset.

    Undo keeps a separate history for each part and for the whole model, so undoing a move never takes back your painting.

    Better Trove Tools · Terms · Privacy · An independent fan project. Not endorsed by Gamigo.