LightPhysical DamageEnergy Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Physical Damage
+400
-
Energy Regen Bonus
+15%
LightMaximum Health BonusHealth Regen Bonus
Increases cooldown recovery speed by 10%.
-
Light
+300
-
Maximum Health Bonus
+10%
-
Health Regen Bonus
+10%
LightPhysical Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
-
Light
+200
-
Physical Damage Bonus
+10%
LightMagic Damage Bonus
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Light
+300
-
Magic Damage Bonus
+20%
Magic FindFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Magic Find
+55
-
Flask Capacity
+5
-
Light
+150
GlideEnergy Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Glide
+5
-
Energy Regen Bonus
+3%
LightMovement SpeedFlask Capacity
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Movement Speed
+10
-
Flask Capacity
+3
Maximum Energy
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
LightPhysical Damage Bonus
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Light
+300
-
Physical Damage Bonus
+20%
LightCritical Hit Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+100
-
Critical Hit Bonus
+3%
LightStabilityPhysical Damage Bonus
Increases cooldown recovery speed by 10%.
-
Light
+100
-
Stability
+25
-
Physical Damage Bonus
+10%
LightMovement Speed
Chance to reduce ability cooldowns when a nearby enemy dies. Gain a protective shield when a nearby enemy dies.
-
Light
+250
-
Movement Speed
+5
Physical Damage BonusLight
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Physical Damage Bonus
+15%
-
Light
+250
Movement SpeedJump
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Movement Speed
+5
-
Jump
+1
Incoming Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Maximum Health BonusMagic FindIncoming Damage
Chance to reduce ability cooldowns when a nearby enemy dies.
-
Maximum Health Bonus
+8%
-
Magic Find
+10
-
Incoming Damage
x0.96
LightHealth Regen BonusMaximum Health Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Health Regen Bonus
+15%
-
Maximum Health Bonus
+5%
LightCritical HitCritical DamageIncoming Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Critical Hit
+8
-
Critical Damage
+25
-
Incoming Damage
x0.9
LightHealth Regen BonusEnergy Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Health Regen Bonus
+12%
-
Energy Regen Bonus
+12%
Jump
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Flask CapacityMovement Speed
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Flask Capacity
+5
-
Movement Speed
+5
LightPhysical Damage BonusMagic Damage Bonus
Gain 5% health when a nearby enemy dies. Chance to reduce ability cooldowns when a nearby enemy dies.
-
Light
+150
-
Physical Damage Bonus
+5%
-
Magic Damage Bonus
+5%
Lasermancy
Gain 2.2% health each time you damage an enemy.
Physical Damage Bonus
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Physical Damage Bonus
+8%
Crafting SpeedLasermancy
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Crafting Speed
+20
-
Lasermancy
+50
Magic Damage BonusIncoming DamageMaximum Health BonusSuperstition
Damaging enemies has a chance to blast them with fire.
-
Magic Damage Bonus
+10%
-
Incoming Damage
x0.92
-
Maximum Health Bonus
+8%
-
Superstition
+15
Critical Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Jump
Gain a small movement speed boost when a nearby enemy dies.
Health Regen Bonus
Gain 2.2% health each time you damage an enemy.
LightJump
Gain 1% health each time you damage an enemy.
LightPhysical Damage BonusJump
Sometimes summons Tauri to aid you in battle.
-
Light
+250
-
Physical Damage Bonus
+20%
-
Jump
+5
Physical Damage BonusEnergy Regen
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Physical Damage Bonus
+9%
-
Energy Regen
+25
Magic Damage BonusHealth Regen Bonus
Gain a movement speed boost when a nearby enemy dies.
-
Magic Damage Bonus
+20%
-
Health Regen Bonus
+10%
Magic FindJump
Has a chance to recover one flask charge when a nearby enemy dies.
LightIncoming DamageMagic Find
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Incoming Damage
x0.92
-
Magic Find
+60
Magic Find
Gain 1% health each time you damage an enemy.
Magic FindCritical HitCritical Damage
Slightly increases yield when harvesting Wild Trovian Mana
-
Magic Find
+35
-
Critical Hit
+1.5
-
Critical Damage
+5
Attack Speed
Gain 15% health when a nearby enemy dies.
Maximum Health
Damaging enemies has a chance to blast them with fire.
Magic Damage
Gain 1% health each time you damage an enemy.
Critical HitFlask Capacity
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Critical Hit
+0.8
-
Flask Capacity
+1
LightPhysical DamageMaximum HealthIncoming Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Physical Damage
+400
-
Maximum Health
+4000
-
Incoming Damage
x0.9
Magic Damage Bonus
Increases cooldown recovery speed by 25%.
Magic Find BonusFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Magic Find Bonus
+5%
-
Flask Capacity
+5
-
Light
+150
JumpMovement Speed
Gain a movement speed boost when a nearby enemy dies.
-
Jump
+3
-
Movement Speed
+5
JumpStabilityMagic Find
Dungeons you defeat will reward you with a Math Lesson.
Consuming enough Math Lessons will reward you with a Math Textbook once each day.
-
Jump
+5
-
Stability
+30
-
Magic Find
+50
LightLasermancy BonusCrafting Speed
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+120
-
Lasermancy Bonus
+12%
-
Crafting Speed
+25
LightPhysical Damage BonusIncoming Damage
Gain a protective shield when a nearby enemy dies.
-
Light
+150
-
Physical Damage Bonus
+5%
-
Incoming Damage
x0.95
Magic FindSuperstitionMaximum Health
Gain 2.2% health each time you damage an enemy. Gain 15% health when a nearby enemy dies.
-
Magic Find
+1
-
Superstition
+13
-
Maximum Health
+1989
Critical HitJump
Basic attacks chill enemies, slowing their movement speed.
-
Critical Hit
+0.5
-
Jump
+5
Jump
Increases cooldown recovery speed by 25%.
LightEnergy Regen BonusMaximum Energy
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Energy Regen Bonus
+10%
-
Maximum Energy
+10
LightCritical Damage
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+200
-
Critical Damage
+10
Crystal Cultivator's Manuscript
Maximum EnergyEnergy Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Maximum Energy
+15
-
Energy Regen Bonus
+5%
Magic FindMagic Damage BonusCritical Damage
If unlocked, grants an additional chance to obtain Crystallized Mana Fragments when crafting Mysticism recipes
-
Magic Find
+35
-
Magic Damage Bonus
+15%
-
Critical Damage
+5
LightJumpMovement Speed
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+120
-
Jump
+10
-
Movement Speed
+10
LightMagic DamageEnergy Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Magic Damage
+400
-
Energy Regen Bonus
+15%
Jump
Increases cooldown recovery speed by 25%.
Energy Regen Bonus
Gain 15% health when a nearby enemy dies.
Movement SpeedFlask Capacity
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Movement Speed
+10
-
Flask Capacity
+3
Maximum HealthHealth Regen Bonus
Basic attacks chill enemies, slowing their movement speed.
-
Maximum Health
+500
-
Health Regen Bonus
+5%
LightMaximum HealthHealth Regen
Increases cooldown recovery speed by 10%.
-
Light
+100
-
Maximum Health
+2500
-
Health Regen
+250
LightMagic Damage BonusCritical Hit
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Magic Damage Bonus
+12%
-
Critical Hit
+0.7
Diminutive Donation Station
Attack Speed
Gain 15% health when a nearby enemy dies.
Magic FindSuperstitionMaximum Health
Sometimes spawns a Dinoboy Rex when you deal damage. Sometimes spawns a Dino-Kick-Bot when you deal damage.
-
Magic Find
+6
-
Superstition
+11
-
Maximum Health
+1993
Maximum Health BonusHealth Regen Bonus
Increases cooldown recovery speed by 10%.
-
Maximum Health Bonus
+10%
-
Health Regen Bonus
+10%
Magic Damage Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Maximum HealthAttack Speed Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Maximum Health
+4000
-
Attack Speed Bonus
+10%
AdventurineHealth Regen Bonus
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Health Regen Bonus
+10%
Jump
By the blessing of the warrior ducks, gravity is no burden. (Only effective in the Hub World)
Incoming DamageCritical HitSuperstition
Slightly decreases your size while equipped.
-
Incoming Damage
x0.99
-
Critical Hit
+1
-
Superstition
+10
LightPhysical Damage Bonus
Gain a protective shield when a nearby enemy dies.
-
Light
+400
-
Physical Damage Bonus
+25%
Attack SpeedFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Attack Speed
+5
-
Flask Capacity
+5
-
Light
+150
LightFlask CapacityMovement Speed
Gain 15% health when a nearby enemy dies.
-
Light
+100
-
Flask Capacity
+1
-
Movement Speed
+3
LightMagic Damage BonusFlask Capacity
Gain 1% health each time you damage an enemy.
-
Light
+200
-
Magic Damage Bonus
+10%
-
Flask Capacity
+3
LightMagic FindMovement SpeedJump
Increases cooldown recovery speed by 10%.
-
Light
+150
-
Magic Find
+20
-
Movement Speed
+5
-
Jump
+5
Physical Damage BonusMagic Damage Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Physical Damage Bonus
+8%
-
Magic Damage Bonus
+8%
Energy RegenHealth RegenStability
Prevents slipping when walking on ice.
-
Energy Regen
+28
-
Health Regen
+50
-
Stability
+10
LightMagic Damage BonusMovement Speed
Sometimes summons a memeber of the Solar Offensive Council to aid you in battle.
-
Light
+250
-
Magic Damage Bonus
+20%
-
Movement Speed
+5
Magic DamageCritical Damage BonusLight
While above 90% hp you gain 15% increased Magic Damage.
-
Magic Damage
+65
-
Critical Damage Bonus
+20%
-
Light
+200
LightMaximum EnergyEnergy Regen
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Maximum Energy
+15
-
Energy Regen
+25
Incoming DamagePhysical Damage Bonus
During GREEN GAME JAM, allows SALTY TRASH to be collected from ALL DUNGEONS in Adventure Worlds.
-
Incoming Damage
x0.9
-
Physical Damage Bonus
+10%
LightMaximum Health BonusHealth Regen Bonus
Increases cooldown recovery speed by 10%.
-
Light
+200
-
Maximum Health Bonus
+5%
-
Health Regen Bonus
+5%
Magic Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Maximum EnergyEnergy Regen
Increases cooldown recovery speed by 25%.
-
Maximum Energy
+15
-
Energy Regen
+10
Incoming DamageMaximum Health BonusFlask Capacity
Damaging enemies can sometimes give you a Friendsgiving snack.
-
Incoming Damage
x0.97
-
Maximum Health Bonus
+3%
-
Flask Capacity
+3
Maximum EnergyEnergy Regen Bonus
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Maximum Energy
+10
-
Energy Regen Bonus
+12%
LightAttack SpeedMovement Speed
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+300
-
Attack Speed
+5
-
Movement Speed
+5
Critical DamageMagic Find
Increases cooldown recovery speed by 25%.
-
Critical Damage
+15
-
Magic Find
+25
Magic FindCritical HitCritical Damage
Grants a slight chance to collect Crystallized Mana Ember when harvesting Wild Trovian Mana
-
Magic Find
+35
-
Critical Hit
+1.5
-
Critical Damage
+5
Critical DamageMagic Find
Damaging enemies has a chance to blast them with fire.
-
Critical Damage
+5
-
Magic Find
+20
Fledgling Herald Dragon Pup
Health Regen Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Maximum HealthFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Maximum Health
+5000
-
Flask Capacity
+5
-
Light
+150
LightPhysical Damage Bonus
Increases cooldown recovery speed by 10%.
-
Light
+100
-
Physical Damage Bonus
+5%
Incoming DamageMaximum Health Bonus
During GREEN GAME JAM, increases SALTY TRASH earned from destroying NIGH IMPENETRABLE GARBAGE PILES
-
Incoming Damage
x0.9
-
Maximum Health Bonus
+9%
LightMovement Speed
Slightly increases your size while equipped.
-
Light
+100
-
Movement Speed
+10
Magic Damage BonusCritical DamageMagic Find
Dungeons you defeat will reward you with a Cooking Lesson.
Consuming enough Cooking Lessons will reward you with a Cooking Textbook once each day.
-
Magic Damage Bonus
+10%
-
Critical Damage
+10
-
Magic Find
+25
Physical Damage BonusJump
Increases cooldown recovery speed by 25%.
-
Physical Damage Bonus
+8%
-
Jump
+8
Maximum Health BonusPhysical Damage Bonus
Has a chance to recover one flask charge when a nearby enemy dies.
-
Maximum Health Bonus
+10%
-
Physical Damage Bonus
+12%
LightIncoming Damage
Gain 1% health each time you damage an enemy.
-
Light
+150
-
Incoming Damage
x0.9
LightMagic DamageCritical HitIncoming Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Magic Damage
+400
-
Critical Hit
+8
-
Incoming Damage
x0.9
Critical HitCritical DamageSuperstition
Slightly increases your size while equipped.
-
Critical Hit
+8
-
Critical Damage
+25
-
Superstition
+15
Magic Damage BonusPhysical Damage Bonus
Gain a movement speed boost when a nearby enemy dies.
-
Magic Damage Bonus
+15%
-
Physical Damage Bonus
+15%
Physical Damage Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Physical Damage Bonus
+20%
Health Regen BonusJump
Has a chance to recover one flask charge when a nearby enemy dies. Damaging enemies has a chance to blast them with fire.
-
Health Regen Bonus
+8%
-
Jump
+5
LightJump
Slightly decreases your size while equipped.
LightCritical HitCritical Damage
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+120
-
Critical Hit
+5
-
Critical Damage
+20
Magic Find
Harvests all eligible plants within a small radius.
Maximum Health BonusJump
Sometimes spawns a Dino-Kick-Bot when you deal damage.
-
Maximum Health Bonus
+10%
-
Jump
+5
Jump
Increases cooldown recovery speed by 10%.
Movement Speed
Damaging enemies has a chance to blast them with fire.
Energy Regen Bonus
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Flask Capacity
Gain 1% health each time you damage an enemy.
LightMovement SpeedJump
Damaging enemies has a chance to blast them with fire.
-
Light
+200
-
Movement Speed
+8
-
Jump
+10
Attack SpeedEnergy RegenFlask Capacity
Increases cooldown recovery speed by 10%.
-
Attack Speed
+5
-
Energy Regen
+5
-
Flask Capacity
+3
Flask CapacityMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Flask Capacity
+2
-
Movement Speed
+5
-
Light
+150
JumpMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Jump
+10
-
Movement Speed
+5
-
Light
+150
Physical DamageMovement Speed
Basic attacks chill enemies, slowing their movement speed.
-
Physical Damage
+150
-
Movement Speed
+5
LightMovement Speed
Gain 1% health each time you damage an enemy.
-
Light
+100
-
Movement Speed
+5
Light
Gain 1% health each time you damage an enemy.
LightEnergy Regen BonusMagic Find
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Energy Regen Bonus
+15%
-
Magic Find
+60
LightMaximum Health BonusPhysical Damage Bonus
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+120
-
Maximum Health Bonus
+5%
-
Physical Damage Bonus
+5%
LightMagic Damage BonusMaximum Health Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Magic Damage Bonus
+5%
-
Maximum Health Bonus
+2%
LightMagic Find
Damaging enemies has a chance to blast them with fire. Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Light
+250
-
Magic Find
+60
Critical Damage
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
LightPhysical Damage Bonus
Increases cooldown recovery speed by 25%.
-
Light
+300
-
Physical Damage Bonus
+20%
Maximum Health BonusStability
Gain 15% health when a nearby enemy dies.
-
Maximum Health Bonus
+15%
-
Stability
+10
Incoming Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Kami of Unified Opposition
Attack SpeedCritical Damage
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Attack Speed
+3
-
Critical Damage
+15
Kami of Wind-Borne Blossoms
JumpCritical Hit
Gain a movement speed boost when a nearby enemy dies.
-
Jump
+5
-
Critical Hit
+0.3
Movement SpeedStability
Harvests all eligible plants within a small radius.
-
Movement Speed
+10
-
Stability
+10
AdventurineMovement Speed
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Movement Speed
+15
LightMovement Speed
Chance to reduce ability cooldowns when a nearby enemy dies.
-
Light
+400
-
Movement Speed
+10
Maximum Health BonusHealth Regen Bonus
Increases cooldown recovery speed by 10%.
-
Maximum Health Bonus
+10%
-
Health Regen Bonus
+10%
LightJumpIncoming Damage
While below 70% hp you gain 15 movement speed, 15% attackspeed, and 15% increased damage.
-
Light
+250
-
Jump
+10
-
Incoming Damage
x0.92
Lasermancy
Gain 2.2% health each time you damage an enemy.
LightHealth Regen BonusEnergy Regen BonusFlask Capacity
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Health Regen Bonus
+15%
-
Energy Regen Bonus
+15%
-
Flask Capacity
+7
Physical Damage Bonus
Increases cooldown recovery speed by 25%.
-
Physical Damage Bonus
+20%
LightMaximum Health Bonus
Has a low chance of granting a Grilled Patty after defeating any enemy.
-
Light
+300
-
Maximum Health Bonus
+10%
LightStabilityMovement Speed
Damaging enemies can sometimes spawn an explosive St. Qubeslick coin.
-
Light
+200
-
Stability
+15
-
Movement Speed
+5
LightMagic FindCritical Damage
Damaging enemies can sometimes spawn an explosive St. Qubeslick coin.
-
Light
+100
-
Magic Find
+25
-
Critical Damage
+5
LightMagic FindMaximum Health Bonus
Damaging enemies can sometimes spawn an explosive St. Qubeslick coin.
-
Light
+50
-
Magic Find
+50
-
Maximum Health Bonus
+10%
LightMovement Speed
Gain 2.2% health each time you damage an enemy.
-
Light
+300
-
Movement Speed
+5
Attack SpeedEnergy Regen
Gain 2.2% health each time you damage an enemy.
-
Attack Speed
+3
-
Energy Regen
+20
LightLasermancyAttack Speed
Damaging enemies can sometimes spawn an explosive St. Qubeslick coin.
-
Light
+200
-
Lasermancy
+60
-
Attack Speed
+5
Energy Regen BonusMovement Speed
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Energy Regen Bonus
+9%
-
Movement Speed
+2
Physical Damage BonusCritical DamageMagic Find
Dungeons you defeat will reward you with a Gym Lesson.
Consuming enough Gym Lessons will reward you with a Gym Textbook once each day.
-
Physical Damage Bonus
+10%
-
Critical Damage
+15
-
Magic Find
+25
Physical Damage BonusIncoming Damage
Chance to reduce ability cooldowns when a nearby enemy dies.
-
Physical Damage Bonus
+20%
-
Incoming Damage
x0.92
LightMagic Damage BonusCritical Hit
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Magic Damage Bonus
+5%
-
Critical Hit
+1
LightPhysical Damage BonusCritical Hit
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Physical Damage Bonus
+12%
-
Critical Hit
+0.7
LightMovement SpeedMaximum Energy
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Movement Speed
+10
-
Maximum Energy
+10
LightMovement SpeedIncoming Damage
Grants a chance to harvest additional Moonlight Bulbs.
-
Light
+150
-
Movement Speed
+15
-
Incoming Damage
x0.92
LightMaximum EnergyFlask Capacity
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Maximum Energy
+12
-
Flask Capacity
+7
Magic Damage BonusJump
Damaging enemies has a chance to blast them with fire.
-
Magic Damage Bonus
+8%
-
Jump
+8
Attack SpeedFlask Capacity
Increases cooldown recovery speed by 10%.
-
Attack Speed
+6
-
Flask Capacity
+4
Maximum Health BonusMagic FindIncoming Damage
Chance to reduce ability cooldowns when a nearby enemy dies.
-
Maximum Health Bonus
+8%
-
Magic Find
+10
-
Incoming Damage
x0.96
Physical Damage BonusMagic Damage Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Physical Damage Bonus
+8%
-
Magic Damage Bonus
+8%
Incoming Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Maximum Health BonusMaximum Energy
Grants a chance to harvest additional Enchanted Wood. When the 'She'xia - the Wood Snake Dragon' event is running, allows collection of Mythical Coins and Polished Mythical Wood even when outside of the Forbidden Spires, though at a reduced rate.
-
Maximum Health Bonus
+10%
-
Maximum Energy
+8
Magic FindMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Magic Find
+35
-
Movement Speed
+5
-
Light
+150
LightCritical HitCritical Damage
Defeating enemies has a chance to cause you to become Shadebound, reducing damage you take by 20% and increasing damage you deal by 20%.
-
Light
+250
-
Critical Hit
+7.5
-
Critical Damage
+15
Attack SpeedMovement Speed
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Attack Speed
+5
-
Movement Speed
+4
Attack Speed
Increases cooldown recovery speed by 10%.
Incoming Damage
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
LightHealth Regen BonusHealth Regen
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+300
-
Health Regen Bonus
+10%
-
Health Regen
+100
Physical Damage BonusIncoming DamageMaximum Health BonusSuperstition
Damaging enemies has a chance to blast them with fire.
-
Physical Damage Bonus
+10%
-
Incoming Damage
x0.92
-
Maximum Health Bonus
+8%
-
Superstition
+15
LightMagic Damage Bonus
Gain a movement speed boost when a nearby enemy dies.
-
Light
+400
-
Magic Damage Bonus
+25%
Health Regen BonusMovement Speed
Has a chance to recover one flask charge when a nearby enemy dies.
-
Health Regen Bonus
+8%
-
Movement Speed
+5
LightMaximum EnergyMovement Speed
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Maximum Energy
+15
-
Movement Speed
+5
Incoming DamageJump
Gain 2.2% health each time you damage an enemy.
-
Incoming Damage
x0.9
-
Jump
+1
LightPhysical Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
-
Light
+100
-
Physical Damage Bonus
+5%
Movement SpeedCrafting Speed
Increases cooldown recovery speed by 10%.
-
Movement Speed
+5
-
Crafting Speed
+19
LightAttack Speed
Damaging enemies has a chance to blast them with fire. Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Light
+250
-
Attack Speed
+7
Movement SpeedJump
Chance when a nearby enemy dies to gain a large damage and movement speed boost. Has a chance to recover one flask charge when a nearby enemy dies.
-
Movement Speed
+4
-
Jump
+4
LightMagic FindStabilityJump
Damaging enemies can sometimes spawn an explosive Pinzoin.
-
Light
+275
-
Magic Find
+75
-
Stability
+30
-
Jump
+2
Maximum Health BonusMagic Damage Bonus
Has a chance to recover one flask charge when a nearby enemy dies.
-
Maximum Health Bonus
+10%
-
Magic Damage Bonus
+12%
LightMagic FindSuperstition
Will definitely be worth a whole lot later if you just give it your flux now. Definitely.
-
Light
+325
-
Magic Find
+60
-
Superstition
+20
Movement Speed
Gain a small movement speed boost when a nearby enemy dies.
LightCritical HitCritical Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Critical Hit
+0.5
-
Critical Damage
+15
JumpMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Jump
+15
-
Movement Speed
+5
-
Light
+150
LightJump BonusMagic Damage Bonus
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+120
-
Jump Bonus
+5%
-
Magic Damage Bonus
+5%
LightPhysical Damage Bonus
Increases cooldown recovery speed by 10%.
-
Light
+200
-
Physical Damage Bonus
+10%
Magic FindCritical HitCritical Damage
Grants a slight chance to collect Crystallized Aquatic Mana when harvesting Wild Trovian Mana
-
Magic Find
+35
-
Critical Hit
+1.5
-
Critical Damage
+5
Magic FindPhysical Damage BonusCritical Damage
If unlocked, grants an additional chance to obtain a Martial Arts weapon style when crafting Martial Arts recipes
-
Magic Find
+35
-
Physical Damage Bonus
+15%
-
Critical Damage
+5
Maximum HealthHealth Regen
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Maximum Health
+125
-
Health Regen
+24
LightJumpStabilityMovement Speed
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Jump
+10
-
Stability
+20
-
Movement Speed
+8
Magic Damage Bonus
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
LightStabilityMagic Find
While below 70% hp you take 30% less damage.
-
Light
+300
-
Stability
+45
-
Magic Find
+55
LightIncoming Damage
Gain a protective shield when a nearby enemy dies.
-
Light
+200
-
Incoming Damage
x0.9
Primordial Air Dragon Pup
Attack SpeedMovement Speed
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Attack Speed
+6
-
Movement Speed
+5
Primordial Fire Dragon Pup
Physical Damage BonusIncoming Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Physical Damage Bonus
+20%
-
Incoming Damage
x0.92
Primordial Water Dragon Pup
Magic Damage BonusIncoming Damage
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
-
Magic Damage Bonus
+20%
-
Incoming Damage
x0.92
LightIncoming DamageStability
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Incoming Damage
x0.94
-
Stability
+42
Maximum Health BonusMaximum EnergyHealth Regen Bonus
Dungeons you defeat will reward you with a History Lesson.
Consuming enough History Lessons will reward you with a History Textbook once each day.
-
Maximum Health Bonus
+10%
-
Maximum Energy
+8
-
Health Regen Bonus
+8%
Movement Speed
Gain 2.2% health each time you damage an enemy.
LightMagic Damage Bonus
Increases cooldown recovery speed by 25%.
-
Light
+300
-
Magic Damage Bonus
+20%
LightMagic Damage BonusPhysical Damage BonusCritical Damage
Sometimes after defeating an enemy this ally can begin its Zoomys. While under this effect the player can find extra Bleached Bones from chests and defeating enemies.
Zoomies last for 1 hour have a 12 hour Cooldown.
-
Light
+150
-
Magic Damage Bonus
+7%
-
Physical Damage Bonus
+7%
-
Critical Damage
+15
Energy Regen Bonus
Gain 1% health each time you damage an enemy.
LightPhysical Damage BonusFlask Capacity
Gain 1% health each time you damage an enemy.
-
Light
+200
-
Physical Damage Bonus
+10%
-
Flask Capacity
+3
Flask CapacitySuperstition
Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.
-
Flask Capacity
+2
-
Superstition
+30
Magic FindJump
Gain a protective shield when a nearby enemy dies.
LightMagic Damage Bonus
Increases cooldown recovery speed by 10%.
-
Light
+200
-
Magic Damage Bonus
+10%
LightJump
Gain 2.2% health each time you damage an enemy.
Rambunctious River Spirit
AdventurineFlask Capacity
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Flask Capacity
+5
Physical Damage Bonus
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Physical Damage Bonus
+20%
AdventurineMagic Find
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Magic Find
+100
Physical Damage BonusMagic Damage BonusCritical Damage
Dungeons you defeat reward you with an Omni Lesson.
Consuming enough Omni Lessons will reward you with a Omni Textbook once each day.
-
Physical Damage Bonus
+15%
-
Magic Damage Bonus
+15%
-
Critical Damage
+15
Maximum HealthHealth Regen Bonus
Gain 15% health when a nearby enemy dies.
-
Maximum Health
+5000
-
Health Regen Bonus
+10%
Attack Speed
Gain 5% health when a nearby enemy dies.
Magic Damage BonusIncoming DamageJump
Damaging enemies has a chance to blast them with fire.
-
Magic Damage Bonus
+20%
-
Incoming Damage
x0.92
-
Jump
+10
Critical HitCritical Damage
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Critical Hit
+8
-
Critical Damage
+15
Critical DamageMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Critical Damage
+10
-
Movement Speed
+5
-
Light
+150
JumpSuperstition
Gain 2.2% health each time you damage an enemy.
San and Cynguine, Burgeoning Virulence
Physical Damage BonusMagic Damage BonusCritical Damage
Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.
-
Physical Damage Bonus
+10%
-
Magic Damage Bonus
+10%
-
Critical Damage
+15
Incoming DamageJump
Damaging enemies has a chance to blast them with fire.
-
Incoming Damage
x0.95
-
Jump
+2
Movement SpeedLasermancy
Basic attacks chill enemies, slowing their movement speed.
-
Movement Speed
+10
-
Lasermancy
+25
LightPhysical Damage Bonus
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Light
+400
-
Physical Damage Bonus
+25%
Maximum HealthMagic Find
Gain 1% health each time you damage an enemy.
-
Maximum Health
+125
-
Magic Find
+40
SuperstitionFlask CapacityCritical Damage
Chance to reduce ability cooldowns when a nearby enemy dies.
-
Superstition
+8
-
Flask Capacity
+7
-
Critical Damage
+6
LightCritical Hit
Defeating enemies has a chance to cause you to become Shadebound, reducing damage you take by 20% and increasing damage you deal by 20%.
-
Light
+150
-
Critical Hit
+5
Maximum Health
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
LightMagic DamageCritical DamageJump
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Magic Damage
+400
-
Critical Damage
+25
-
Jump
+10
LightMagic Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
-
Light
+100
-
Magic Damage Bonus
+5%
LightCritical Damage BonusCritical Hit Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Critical Damage Bonus
+15%
-
Critical Hit Bonus
+2%
LightHealth Regen BonusMaximum Health
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Health Regen Bonus
+10%
-
Maximum Health
+8500
Critical Hit
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Magic Damage BonusPhysical Damage Bonus
Gain a movement speed boost when a nearby enemy dies.
-
Magic Damage Bonus
+15%
-
Physical Damage Bonus
+15%
Health Regen Bonus
Gain 1% health each time you damage an enemy.
LightMagic Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
-
Light
+200
-
Magic Damage Bonus
+10%
LightMagic Damage Bonus
Increases cooldown recovery speed by 10%.
-
Light
+100
-
Magic Damage Bonus
+5%
LightCritical HitCritical Damage
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Light
+250
-
Critical Hit
+0.08
-
Critical Damage
+15
LightMovement SpeedMaximum Health Bonus
Grants a chance to harvest additional Sunlight Bulbs.
-
Light
+250
-
Movement Speed
+10
-
Maximum Health Bonus
+10%
Energy Regen BonusMaximum Health Bonus
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Energy Regen Bonus
+9%
-
Maximum Health Bonus
+4%
Physical DamageMovement Speed
Increases cooldown recovery speed by 25%.
-
Physical Damage
+58
-
Movement Speed
+5
Magic FindCritical HitCritical Damage
Grants a chance to collect additional Positive Karma when pulling Unsightly Weeds
-
Magic Find
+35
-
Critical Hit
+1.5
-
Critical Damage
+5
Movement SpeedJump
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Movement Speed
+5
-
Jump
+1
Maximum EnergyEnergy Regen
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Maximum Energy
+2
-
Energy Regen
+10
LightPhysical DamageCritical DamageJump
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Physical Damage
+400
-
Critical Damage
+25
-
Jump
+10
LightPhysical Damage BonusMagic Damage BonusJump
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+275
-
Physical Damage Bonus
+20%
-
Magic Damage Bonus
+20%
-
Jump
+5
Maximum Health BonusHealth Regen Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Maximum Health Bonus
+12%
-
Health Regen Bonus
+5%
JumpSuperstition
Gain 1% health each time you damage an enemy.
LightCritical Damage
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+400
-
Critical Damage
+20
LightFlask CapacitySuperstitionMagic Find
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Flask Capacity
+10
-
Superstition
+15
-
Magic Find
+55
Magic Damage Bonus
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
LightMagic Damage Bonus
Increases cooldown recovery speed by 25%.
-
Light
+400
-
Magic Damage Bonus
+25%
LightMagic Find
Has a chance to recover one flask charge when a nearby enemy dies.
-
Light
+250
-
Magic Find
+100
LightMovement Speed
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Light
+400
-
Movement Speed
+8
Movement SpeedJump
Damaging enemies has a chance to blast them with fire.
-
Movement Speed
+5
-
Jump
+1
Movement SpeedJump
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
-
Movement Speed
+8
-
Jump
+8
LightPhysical DamageMagic DamageCritical Damage
Sometimes spawns a Fracturer when you deal damage. \nEnemies that your Fracturer attacks have their attack speed and movement speed reduced.
-
Light
+400
-
Physical Damage
x1.05
-
Magic Damage
x1.05
-
Critical Damage
+5
LightMagic DamageMaximum HealthIncoming Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Magic Damage
+400
-
Maximum Health
+4000
-
Incoming Damage
x0.9
Taigan, the Frost-Furious
LightMaximum HealthHealth Regen BonusJump
Increases cooldown recovery speed by 10%.
-
Light
+200
-
Maximum Health
+1000
-
Health Regen Bonus
+5%
-
Jump
+5
Magic Damage Bonus
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
LightEnergy Regen
Critical Hits have a chance to pull in nearby enemies.
-
Light
+250
-
Energy Regen
+25
AdventurineMagic Damage
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Magic Damage
+200
Incoming DamageMovement SpeedLight
Increases cooldown recovery speed by 10%.
-
Incoming Damage
x0.8
-
Movement Speed
+5
-
Light
+150
Maximum Health BonusIncoming Damage
Sometimes spawns a Dinoboy Rex when you deal damage.
-
Maximum Health Bonus
+10%
-
Incoming Damage
x0.95
LightJumpFlask Capacity
Your achievements make your personality grow.. literally!
-
Light
+250
-
Jump
+15
-
Flask Capacity
+5
LightMovement Speed
Gain 1% health each time you damage an enemy.
-
Light
+200
-
Movement Speed
+5
Physical Damage Bonus
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
-
Physical Damage Bonus
+8%
Movement SpeedCrafting Speed Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Movement Speed
+5
-
Crafting Speed Bonus
+10%
LightIncoming Damage
Gain a protective shield when a nearby enemy dies.
-
Light
+250
-
Incoming Damage
x0.85
Magic DamageAttack Speed BonusLight
While below 90% hp you gain 10 Movement Speed.
-
Magic Damage
+65
-
Attack Speed Bonus
+7%
-
Light
+200
LightJump
Gain 1% health each time you damage an enemy.
Trove Fitness Unlimited Membership
LightMovement SpeedJumpHealth Regen Bonus
Proof of membership to the Trove Fitness Unlimited Gym.
Being a member of the Gym has its perks, including a seldom inflated sense of ego.
-
Light
+200
-
Movement Speed
+5
-
Jump
+5
-
Health Regen Bonus
+10%
LightPhysical Damage BonusCritical Damage Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Physical Damage Bonus
+7%
-
Critical Damage Bonus
+2%
Movement SpeedFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Movement Speed
+12
-
Flask Capacity
+5
-
Light
+150
LightJumpMovement SpeedMaximum Energy
Damaging enemies has a chance to blast them with fire.
-
Light
+200
-
Jump
+5
-
Movement Speed
+5
-
Maximum Energy
+10
Health Regen BonusMagic Find
Has a chance to recover one flask charge when a nearby enemy dies.
-
Health Regen Bonus
+8%
-
Magic Find
+15
LightIncoming DamageMaximum Health Bonus
Sometimes spawns a Star Surge when you take damage. Targets hit by Star Surges deal less damage and take increased damage. Attacking targets affected by Star Surge has a chance recover one flask charge.
-
Light
+400
-
Incoming Damage
x0.95
-
Maximum Health Bonus
+5%
LightLasermancy BonusStability
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+150
-
Lasermancy Bonus
+10%
-
Stability
+40
Health Regen BonusFlask CapacityLight
Has a chance to recover one flask charge when a nearby enemy dies.
-
Health Regen Bonus
+8%
-
Flask Capacity
+5
-
Light
+150
LightIncoming Damage
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
-
Light
+400
-
Incoming Damage
x0.8
Critical HitCritical DamageStability
Dungeons you defeat will reward you with a Study Lesson.
Consuming enough Study Lessons will reward you with a Study Textbook, once each day.
-
Critical Hit
+5
-
Critical Damage
+10
-
Stability
+5
LightPhysical DamageCritical HitIncoming Damage
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Light
+250
-
Physical Damage
+400
-
Critical Hit
+8
-
Incoming Damage
x0.9
Critical Damage BonusCritical Hit Bonus
Triggers Chaos on damage dealt with a 10 second cooldown. Chaos can increase damage dealt, reduce damage taken, reduce cooldowns, heal you, or even increase Magic Find.
-
Critical Damage Bonus
+30%
-
Critical Hit Bonus
+2%
Maximum EnergyCritical Damage
Basic attacks chill enemies, slowing their movement speed.
-
Maximum Energy
+5
-
Critical Damage
+15
LightJumpMagic Damage BonusMagic Find
When dealing damage, chance to increase Light by 150 for 10 seconds.
This effect has a 20 second cooldown.
-
Light
+150
-
Jump
+5
-
Magic Damage Bonus
+15%
-
Magic Find
+20
LightJumpPhysical Damage BonusMagic Find
When dealing damage, chance to increase Light by 150 for 10 seconds.
This effect has a 20 second cooldown.
-
Light
+150
-
Jump
+5
-
Physical Damage Bonus
+15%
-
Magic Find
+20
LightLasermancyIncoming Damage
Has a chance to recover one flask charge when a nearby enemy dies. Chance when a nearby enemy dies to gain a large damage and movement speed boost.
-
Light
+400
-
Lasermancy
+100
-
Incoming Damage
x0.9
LightJump
Gain 1% health each time you damage an enemy.
Attack Speed
Gain 15% health when a nearby enemy dies.
Critical Hit
Increases cooldown recovery speed by 10%. Damaging enemies has a chance to blast them with fire.
Movement SpeedJump
Basic attacks chill enemies, slowing their movement speed.
-
Movement Speed
+5
-
Jump
+1
AdventurinePhysical Damage
Gain a small movement speed boost when a nearby enemy dies.
-
Adventurine
+1
-
Physical Damage
+200
Physical Damage BonusMaximum Energy
Basic attacks chill enemies, slowing their movement speed.
-
Physical Damage Bonus
+10%
-
Maximum Energy
+5
Maximum Health
Basic attacks chill enemies, slowing their movement speed.
LightMovement SpeedJump
Damaging enemies has a chance to blast them with fire.
-
Light
+200
-
Movement Speed
+8
-
Jump
+10
LightJumpIncoming Damage
While below 70% hp you gain 15 movement speed, 15% attackspeed, and 15% increased damage.
-
Light
+250
-
Jump
+10
-
Incoming Damage
x0.92
No abilities match that search.