Aegis Assault
T110-T112Bulwark Bash loses its cooldown and applies a stacking damage-over-time effect to damaged enemies. DoT effect does not leech health. Only one such Gem may be socketed at a time.
/abilities
Every gem, ring, class, star chart and ally ability - what it changes, who it is for, and the numbers behind it.
33 abilities
Bulwark Bash loses its cooldown and applies a stacking damage-over-time effect to damaged enemies. DoT effect does not leech health. Only one such Gem may be socketed at a time.
Big and Tiny Bombs become a Bawk-Bombs. These spawns chickens that attack enemies for a brief duration. Only one such Gem may be socketed at a time.
Spawns a banshee minion that heals all of your other nearby minions. Only one such Gem may be socketed at a time.
Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light. Only one such Gem may be socketed at a time.
When a Burnt Offering detonates, it spawns a mini Dracolyte minion that attacks enemies for a brief duration. Only one such Gem may be socketed at a time.
Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker. Only one such Gem may be socketed at a time.
Increases the duration of the ultimate ability, 'Summon Dino Mount.' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.' Only one such Gem may be socketed at a time.
Changes the Hunting Dart from one dart to three. Only one such Gem may be socketed at a time.
Periodically applies a shield that reduces incoming damage. When the shield is destroyed it will explode, damaging nearby enemies. Only one such Gem may be socketed at a time. This gem has a cooldown.
Killing enemies causes them to explode. Only one such Gem may be socketed at a time.\n\nThis gem has a cooldown.
Ego Blast now requires an additional hit of damage to remove the bonus. Only one such Gem may be socketed at a time.
Blink decoys are no longer immobile; they close on enemies and explode on contact, dealing damage and stunning enemies. Only one such Gem may be socketed at a time.
Taking damage has a chance to spawn a blast flower, which will decay and explode, damaging nearby enemies. Only one such Gem may be socketed at a time. This gem has a cooldown.
Connecting with the final hit of a combo reduces ability cooldowns slightly. Only one such Gem may be socketed at a time.
Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect. Three ring shuriken deal additional damage and bonus critical damage. Only one such Gem may be socketed at a time.
The Bard has increased attack range and bard songs increased effectiveness. Only one such Gem may be socketed at a time.
Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed. Only one such Gem may be socketed at a time. This gem has a cooldown.
Run and Gun now decreases your attack speed, but all shots fired are explosive dealing damage in an area of effect. Only one such Gem may be socketed at a time.
Basic Attacks now freeze enemies for 1 second on the first hit, in addition to their existing chill. Hitting enemies three times in a row with Basic Attacks causes them to explode, taking additional damage.\n\nOnly one such Gem may be socketed at a time.
When Empowered Growth is active the chloromancer heals nearby plants and allies.
Prismatic blast will now pulse around the Phoenix as well as the Solarion, allowing the Solarion to maintain range while attacking, and deal AOE damage around their Phoenix. Only one such Gem may be socketed at a time.
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies. Only one such Gem may be socketed at a time. This gem has a cooldown.
Throwing a First Mate or a Man o' War creates an explosion. Only one such Gem may be socketed at a time.
Sugar Crash now leaps straight up and crashes down, vacuuming enemies toward you and applying a brief snare. Only one such Gem may be socketed at a time.
Basic attack becomes a rapid-fire stream of arrows. Only one such Gem may be socketed at a time.
Basic attacks have a chance to spawn a dark shadow version of you that attacks enemies. In Lunarform the chance is increased. Only one such Gem may be socketed at a time.
Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them. Only one such Gem may be socketed at a time.
Taking damage has a chance to spawn a ring of projectiles, applying damage-over-time to enemies based on your max health. Only one such Gem may be socketed at a time. This gem has a cooldown.
Dealing damage applies damage-over-time effects to enemies. Only one such Gem may be socketed at a time.
Taking damage has a chance to spawn a ring of stunning projectiles, briefly disabling affected enemies. Only one such Gem may be socketed at a time. This gem has a cooldown.
For a short time the Fae becomes immune to damage, has increased movement speed and a free Blink decoy is spawned. This gem activates when the Fae Trickster is low on health. This gem has a cooldown. Only one such Gem may be socketed at a time.
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health. Only one such Gem may be socketed at a time.
Increases the shot speed of any projectile. Only one such Gem may be socketed at a time.
No abilities match that search.
55 abilities
When using Crystal Pop teleport to your singing crystals location
At max Melody gain a small damage boost.
The Bard gains a Critical Damage Buff when all 3 bardsong buffs are active.
Peaceful song buff reduces damage done to allies.
Triggers an explosion on each bow attack.
Chickens spawned from your ultimate or Bawk-Bomb class gem now explode after 6 seconds and spawn three more chickens.
Your 3rd melee attack now pulls enemies in.
Your Mysterious Urn triggers an additional effect.
Spawns a Cupcake when you take damage below 50% hp that refills your energy bar resets your ability cooldowns.
Reduces the energy cost of Swirlwind and removes the Movement Speed reduction.
Basic attacks have a chance to spawn a Mini Green Gatling. Mini Green Gatlings have a chance to spawn Mini Mini Green Gatlings.
Creates a shield at low health that reduces damage
After you deal damage gain a buff that spawns plants randomly around you for a short time.
When both the Dino Tamer and their Dino summons are attacking the same target they apply a damage increase debuff. Dino Applies a damage increase debuff to enemies dealt damage by a Dino Tamer and their dino summons.
Dino Mount also spawns a Tyrannosaurus Rex minion.
Dino Buddy now spawns two minions instead of one.
Summon two Dracolyte allies when using Avatar of Flame.
When dodging the Dracolyte leaves a Burnt Offering.
Ego Blast now allows for two hits within 2 seconds instead of just one.
Faerie Dance summons a Fae Juggernaut that taunts enemies.
Faerie Dance summons one large enchanted Staff that follows the player.
When taking damage the Fae Trickster has a chance to spawn a Glittlerbomb at its location. This Gltterbomb has increased range and stun.
When using Run and Gun gain berserk increasing damage and attack speed, but greatly reducing movement speed.
Dodging gives you an instant Charged shot. Resets after a short cooldown.
Your Charged Shot attacks have a chance to stun.
While on ice the Ice Sage gains additional critical hit chance and critical damage.
Frozen Ward automatically triggers at low health.
The Big Chill Summons an Ice Crash on your location. This Ice Crash changes the ground around you to ice.
Increases the damage redirecition done by Iron Will and the knight gains increased damage reduction.
Using Charge! gives you a movement speed increase temporarily.
Dodging lowers the cooldown of your Grapple and Empowered Grapple. This ability has a short cooldown.
When in Lunarform, basic attacks have a chance to spawn meteors from the sky.
After using the buffed grapple gain a speed buff instead of attack
The clone created by your Shadow Flip explodes at the end of its duratoin.
Gain slowfall for the duration of Final Technique.
Gain energy when you dodge.
Using Shadow Flip now generates three shurrikens.
Using Man O War now summons a Pirrot Cannoneer as well.
Basic Attacks cause your minions to attack your target, as well as applying a debuff increasing damage done to it.
Your First Mate has a chance to spawn Doubloons when it hits enemies.
Spirit Spears no longer slows you.
Spirit Storm summons a group of tiny Spirit Wraiths.
When at low health Spirit Storm is triggered automatically. Has a long cooldown.
When dodging the Shadow Hunter drops a Sun Snare.
When enemies take damage from the Shadow Hunter's Sacred Arrow a Shadow Seeker will fire from the Shadow Hunter and attack the closest target.
When enemies with Shadowmark are defeated the Shadow Hunter is healed a small amount.
Guiding Light and Prismatic Blast now grant Solar Wings.
Prismatic Blast has a chance to trigger again on enemies.
Removes the Solar Wings effect and grants a damage reduction buff for a short time when using Solar Flare.
Your basic attacks have a chance to summon Baby Banshees.
Reduces the energy drain from Banshee's Boon.
Using Bonetourage has a chance to summon a larger skellittle. When this large skellittle dies it will spawn skellittles.
Fired Up and Force Flash now apply to up to 2 nearby allies when used.
Your Plasma Blast now applies the same damage increase that your Eyebeam applies.
Your Laser Leap and Hero's Charge grant a buff that heals you while dealing damage for a short time.
No abilities match that search.
101 abilities
Maintains Melody as long as the correct Abilities are used.
Starts the Bardsong buff and adds one to Melody. Bardsong periodically spawns icons above the bards head. If the player uses the ability that matches the icon while it is active, they will gain Melody. All Melody is lost when Bardsong buff ends.
Causes nearby allies to dance and gain increased movement speed and max energy. Buffs allies with a chance to restore energy when dealing damage. Removes three Melody when used.
Melody is used for bards abilities and is generated from the Bardsong buff. Gaining melody rotates through the bardsongs abilities. Having high melody will also increase the bards basic attack.
A parry attack dealing damage in a cone and grants the user an invulnerability bubble for a short time. Nimble Dance removes one Melody. If used correctly during Bardsong buff it will add one Melody.
Heals nearby allies and buffs them with life gain when dealing damage for a short time. Additionally applies stun to nearby enemies. Removes three Melody when used.
Throw out a singing crystal onto the ground. Whenever a song is used to buff nearby players, the area of effect is around both the bard and crystal. After using the ability Singing Crystal swaps into Crystal Pop.
Throws a timed bomb for big damage and causes knockback to enemies damaged by it. These spawn chickens that attack enemies for a brief duration.
Throws a timed bomb for big damage and causes knockback to enemies damaged by it.
Throws a large boomerang that deals damage to enemies it passes through. If caught the player will gain increased attack and movement speed for a short time. Additionally, catching the Boomerang will reduce cooldowns. The Boomerang has a chance to stun.
Throws three boomerangs that returns after hitting an enemy or wall. If caught the player will gain increased attack and movement speed for a short time. Boomerangs have a chance to stun. This ability has a stock of 4.
Throws a mysterious urn for area damage and a random bonus.
Throws out small, timed bombs that explodes dealing damage to targets. These spawn chickens that attack enemies for a brief duration. This ability has a stock of 5.
Throws out small, timed bombs that explodes dealing damage to targets. This ability has a stock of 5.
The Candy Barbarian drops a large ice cream cone, dealing damage over an area, creating Gum Drops, and dropping Healing Candy for allies.
When attacked, the Candy Barbarian will sometimes drop rage-inducing Gum Drops, increasing attack speed, movement speed and physical damage.
Makes you run and attack more quickly.
The Candy Barbarian leaps at enemies, dealing damage over an area and creating Gum Drops.
It's good for you!
The Candy Barbarian spins around, attacking all nearby foes and creating Healing Candy for himself.
Empowers your Leafy Lasher and Green Gatling, allowing them to grow larger, faster! Green Gatling deals increased Damage. Leafy Lasher snare gains additional effectiveness.
Throw a seed that grows into a plant. It will fire at a nearby target dealing damage. Healing your plants will make them grow faster.
Lob a seed that grows into a plant that will damage and snare nearby enemies when fully grown. Healing your plants will make them grow faster.
Throws a sticky net which roots, energy drains, and damages enemies within its area over time. Hold button for larger nets that last longer and can be thrown farther. Dart attacks refresh the net.
Throws a piece of meat on the ground which summons a random dinosaur to fight nearby enemies. Dino Buddies last 22 seconds.
Killing an enemy caught in your Clever Snare will create meat that resets the cooldown on your Dino Buddy ability. Primary attack fires darts.
Summons a special mount that increases Magic Damage and Movement Speed, adds splash damage to your dart attacks, stuns nearby foes when you call a Dino Buddy, and makes all Clever Snare nets max size!
Transforms the Dracolyte into a dragon for 15 seconds, increasing movement speed, health regeneration, stability, and the damage done by the basic attack, while reducing damage taken to 50%.
Throws a Dragon Idol on the ground that explodes after 3 seconds. The Dracolyte's attacks can detonate the Idol early, dealing damage over an area.
The Dracolyte's attacks cause enemies to Burn, increasing their damage taken from all sources. The Dracolyte also moves much faster through lava, and takes less damage from it than other Trovians.
A little dragon
If charged, your Familiar releases a fireball that deals damage over a small area. Damaging enemies with your basic attack will charge up your Familiar.
Teleports the Trickster, leaving a decoy behind that enemies will attack.
If the Trickster has taken no damage for four seconds, their basic attack deals bonus damage.
Summon 3 enchanted staves to attack the Trickster's enemies.
Throws a shiny bomb which deals damage in an area and stuns enemies.
Launches the Gunslinger up into the air, damaging any nearby enemies.
Good things come to those who wait.
Hold Charged Shot for up to 0.85 seconds to increase its damage and radius. Applies a debuff that increases damage done to the target for 5 seconds. At max Charge when targets are below 35% health they take additional damage.
While in the air, damage dealt to enemies decreases the speed of the Gunslinger's descent. Dealing damage can cause the next Charged Sniper Shot to be full power without any charging time.
Increases the Gunslinger's Movement Speed and Attack Speed, and allows the Gunslinger to run full speed while attacking.
The Ice Sage's basic attack chills enemies, slowing their movement speed. Additionally, Ice Sages can walk across ice without slipping.
Increases the movement speed, damage, and attack speed of the Ice Sage while active. Reduces all incoming damage by 50% for a short time.
Drops an icicle from the heavens, dealing damage over an area that chills enemies, slowing their movement speed. Also turns lava blocks into water blocks for a short time.
The Ice Sage's empowered basic attack freezes for 1 second on the first hit. It also chills enemies, slowing their movement speed. Enemies hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage. Ice Sages can still walk across ice without slipping.
Freezes and damages all enemies around the Ice Sage for 3.5 seconds doing frostbite damage while frozen.
Launches the Knight forward, taunting, stunning and damaging passing enemies.
Fully heals the Knight and reduces incoming damage by 50%. 7 nearby Trovians take 10% less damage and redirect 10% of incoming damage to the Knight for 10 seconds.
Every time the Knight takes damage, they will store up Retribution that increases the damage of their next attack. This can stack up to 3 times dealing additional damage for each stack. Basic attacks reduce targets outgoing damage by up to 10%. Additional attacks refresh this debuff.
Damages and briefly taunts all enemies in a cone in front of the Knight.
Throw a spear that deals area damage. Costs Moon Power.
Pull yourself towards your target. On impact deals light damage to nearby enemies.
Using abilities or attacking enemies gives Moon Power. Gather enough to become infused with the power of the moon. Lunar Lancers gain Moon Power instead of energy.
Pull yourself towards your target. On impact deals heavy damage to nearby enemies, triggering a physical damage buff.
Jump up into the air and gain a slow fall. For a short time your grapple becomes Lunar Infused, dealing increased damage. After damaging enemies you gain an attack buff.
Jump up high into the air and slam down dealing high damage and stunning enemies. Costs Moon Power.
This ability can be used at max Moon Power. When used you transform gaining increased movement speed, 50% reduced damage, and 130% increased attack damage. Moon Power drains over time and at zero you revert to your basic form.
The Neon Ninja's basic attacks hurl damaging energy swords which refresh the duration of Stasis Blade on enemies.
The Neon Ninja flips forward and enters Stealth Mode for 3 seconds, granting invisibility and a movement speed increase.
The Neon Ninja's attacks can generate up to three Throwing Stars, which are thrown when using the basic attack while in Stealth Mode. This attack deals double critical damage when charges are at max.
The Neon Ninja dashes forward. Enemies struck take damage and are rooted in place for 2 seconds.
The Pirate's First Mate mans a turret that attacks enemies. Each time First Mate is used, it can be upgraded by picking up Doubloons.
Squawk
Attacking enemies causes them to drop Doubloons, which generate energy and increase the damage of any active First Mate turret.
Throws down a booby-trapped decoy that enemies will attack.
Damages and briefly taunts all enemies in a cone in front of the Revenant.
Damages enemies in a cone in front of the Revenant when held. Costs health to use. Activation drains 3% and each tick thereafter drains 5%. Press again to cancel.
A cyclone pulls foes toward the Revenant and randomly fires exploding spirit blasts, which damage enemies and heal players for 5%. Costs 20% health to use.
Basic attacks and Bulwark Bash return 5% of damage dealt in health after the first attack. Basic attack applies a debuff to targets increasing damage from all sources by 5%. Lasts 5 seconds. A Spirit Wraith will spawn to protect you from death, empowering you until it can do so again.
Applies Shadowmark to all nearby enemies. Empowers the Shadow Hunter's next Radiant Arrow, increasing its damage, doubling critical damage, and causing it to knock enemies back.
Nearby enemies periodically receive a Shadow Mark, increasing damage done to them as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target and the Shadow Hunter will gain one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time.
An attack that can pierce through enemies and walls. Hold for at least 1 second to charge, causing it to deal extra damage to Shadowmarked enemies.
Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered. Enemies damaged by it will also gain Shadow Mark.
Summon a pillar of light at target location that expands over time and deals damage to enemies in the area. Applies a Damage over time effect that gives Divine Radiance and Energy to the Solarion. Additionally, friendly targets will be healed. If Phoenix is in egg form this will cause the egg to explode faster. This ability has a stock of 3 and can be cast in rapid succession.
Continually creates a Blast of energy that deals damage to enemies in an area around The Solarion. Each Blast costs energy, and buffs your Damage, Damage Reduction, Stability, and Movement Speed which stacks up to 5 times lasting until Prismatic Blast ends. Toggles off at zero energy
Turns you into a ghost, which reduces damage taken by 90% and causes your primary attacks to affect all nearby enemies and Skellittles. Banshee's Boon rapidly depletes your energy and ends when energy reaches 0.
Consume all Restless Souls to attract Skellittles to fight for you. If you already have 6 Skellittles your excess Restless Souls will instead choose a Skellittle to possess for 30 seconds, causing them to take and deal increased damage.
Gather the Restless Souls possessing your Skellittles to summon a Grave Goliath! The more Skellittles that are possessed, the stronger the Grave Goliath is.
Deal damage to enemies in front of you, increasing their damage taken from all sources.
Infuse yourself with energy, increasing Jump, Damage and Attack Speed.
Pulse kinetic energy that damages nearby enemies while increasing movement speed and damage resistance.
Swap into melee mode and dash forward, healing yourself. Nearby enemies are pulled towards you.
Swap into ranged mode and leap backwards, gaining energy.
Detonate pure energy, dealing damage directly around you.
Become supercharged while gliding. When you land create a shockwave in front of your landing destination.
No abilities match that search.
33 abilities
5% chance when critical hitting to increase Critical Hit by 20% for 10 seconds.
10% chance when critical hitting to increase Critical Hit by 30% for 10 seconds.
When dropping below 30% health, gain a 6% Outgoing damage buff and 10% Attack Speed for 10 seconds. 120 second cooldown.
When dropping below 40% health, gain a 8% Outgoing damage buff and 10% Attack Speed for 10 seconds. 120 second cooldown.
When dropping below 45% health, gain a 10% Outgoing damage buff and 10% Attack Speed for 10 seconds. 120 second cooldown.
When dropping below 45% health, gain a 12% Outgoing damage buff and 10% Attack Speed for 15 seconds. 120 second cooldown.
When taking damage, you have a 10% chance to gain a 20% reflect shield for 10 seconds. Has a 1 minute cooldown.
When taking damage, you have a 20% chance to gain a 30% reflect shield for 10 seconds. Has a 1 minute cooldown.
When taking damage, you have a 30% chance to gain a 45% reflect shield and 30% damage reduction for 10 seconds. Has a 1 minute cooldown.
5% chance when critical hitting to increase Critical Damage by 15% for 10 seconds.
10% chance when critical hitting to increases Critical Damage by 25% for 10 seconds.
Increases harvesting by 10%.
Increases harvesting by 15%.
Increases experience gain by 5%.
Slightly increases gathering range when mounted.
Moderately increases gathering range when mounted.
Greatly increases gathering range when mounted.
Increases amount of ore mined by 10%.
Increases amount of ore mined by 15%.
Reduces glide reduction in Uber 7 of Sundered Uplands.
Reduces glide reduction in Uber 10 and lower of Sundered Uplands.
Reduces glide reduction in all Sundered Uplands.
After defeating a Sundered Uplands 5 Star Boss, gain 15% increased Physical and Magic Damage for 4 hours.
After defeating a Sundered Uplands 5 Star Boss, gain 10% increased Physical and Magic Damage for 4 hours.
After defeating a delve boss, gain 20% damage reduction for 30 minutes.
Increases the Depths boon damage reduction to 25% and duration to 1 hour.
Damaging enemies grants 10% Life Leech.
Damaging enemies grants 20% Life Leech.
5% chance to gain a flask charge when using a Flask.
10% chance to gain a flask charge when using a Flask.
10% chance to gain a random emblem effect when using a flask.
50% chance when using a Flask to gain either a 25% Bonus Damage, 200 Stability, or 200% Bonus Health Regen.
100% chance when using a Flask to gain either a 25% Bonus Damage, 200 Stability, or 200% Bonus Health Regen.
No abilities match that search.
127 abilities
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Gain a protective shield when a nearby enemy dies.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Gain 5% health when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Gain a movement speed boost when a nearby enemy dies.
Gain a small movement speed boost when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy.
Gain 1% health each time you damage an enemy.
Gain a movement speed boost when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Gain 15% health when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain 1% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain a protective shield when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy. Gain 15% health when a nearby enemy dies.
Gain 15% health when a nearby enemy dies.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Gain 15% health when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain a small movement speed boost when a nearby enemy dies.
Gain a protective shield when a nearby enemy dies.
Gain 15% health when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Damaging enemies has a chance to blast them with fire.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Gain 1% health each time you damage an enemy.
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain 1% health each time you damage an enemy.
Damaging enemies has a chance to blast them with fire.
Gain 1% health each time you damage an enemy.
Gain 1% health each time you damage an enemy.
Damaging enemies has a chance to blast them with fire. Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to blast them with fire.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain a movement speed boost when a nearby enemy dies.
Gain a small movement speed boost when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to blast them with fire.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Gain a movement speed boost when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy.
Gain 2.2% health each time you damage an enemy.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire. Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain a small movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Gain a protective shield when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Damaging enemies has a chance to blast them with fire.
Gain 2.2% health each time you damage an enemy.
Gain 1% health each time you damage an enemy.
Gain 1% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain a protective shield when a nearby enemy dies.
Gain 2.2% health each time you damage an enemy.
Gain a small movement speed boost when a nearby enemy dies.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Gain a small movement speed boost when a nearby enemy dies.
Gain 15% health when a nearby enemy dies.
Gain 5% health when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain 2.2% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.
Damaging enemies has a chance to blast them with fire.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain a movement speed boost when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Gain 1% health each time you damage an enemy.
Damaging enemies has a chance to blast them with fire.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.
Sometimes spawns a Fracturer when you deal damage. \nEnemies that your Fracturer attacks have their attack speed and movement speed reduced.
Gain a small movement speed boost when a nearby enemy dies.
Gain 1% health each time you damage an enemy.
Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.
Gain a protective shield when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Sometimes spawns a Star Surge when you take damage. Targets hit by Star Surges deal less damage and take increased damage.
Damaging enemies has a chance to spawn a healing, energy regenerating flower.
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
Gain 1% health each time you damage an enemy.
Gain 15% health when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
Gain a small movement speed boost when a nearby enemy dies.
Damaging enemies has a chance to blast them with fire.
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Numbers are decoded from the game's own ability files. An ability with no numbers listed is one whose effect the files describe in prose rather than as a stat.