/abilities

Trove Abilities

Every gem, ring, class, star chart and ally ability - what it changes, who it is for, and the numbers behind it.

Gems 33 Rings 55 Classes 101 Star Chart 33 Allies 127

127 abilities

Aevyr

LightMagic Damage Bonus

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Light +300
  • Magic Damage Bonus +20%

Ancient Dragonling

Maximum Energy

Damaging enemies has a chance to blast them with fire.

  • Maximum Energy +10

Animated Jug

LightPhysical Damage Bonus

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Light +300
  • Physical Damage Bonus +20%

Ashen Creepy Crawly

LightMovement Speed

Gain a protective shield when a nearby enemy dies.

  • Light +250
  • Movement Speed +5

Ashen Nibbler

Physical Damage BonusLight

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Physical Damage Bonus +15%
  • Light +250

Autumn Oof

Movement SpeedJump

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Movement Speed +5
  • Jump +1

Azulian Dragonling

Incoming Damage

Damaging enemies has a chance to blast them with fire.

  • Incoming Damage x0.92

BEEEE BUDDY

Jump

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Jump +8

Bite Sized Tyrant

LightPhysical Damage BonusMagic Damage Bonus

Gain 5% health when a nearby enemy dies.

  • Light +150
  • Physical Damage Bonus +5%
  • Magic Damage Bonus +5%

Bitty Dream Bro

Lasermancy

Gain 2.2% health each time you damage an enemy.

  • Lasermancy +50

Bitty Shadow Bro

Physical Damage Bonus

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Physical Damage Bonus +8%

Bloxx the Playful

Crafting SpeedLasermancy

Damaging enemies has a chance to blast them with fire.

  • Crafting Speed +20
  • Lasermancy +50

Blue Lantern

Magic Damage BonusIncoming DamageMaximum Health BonusSuperstition

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +10%
  • Incoming Damage x0.92
  • Maximum Health Bonus +8%
  • Superstition +15

Bone Dragonling

Critical Damage

Damaging enemies has a chance to blast them with fire.

  • Critical Damage +10

boot_clown

JumpMovement Speed

Gain a movement speed boost when a nearby enemy dies.

  • Jump +3
  • Movement Speed +5

Bouncy Bubbler

Jump

Gain a small movement speed boost when a nearby enemy dies.

  • Jump +6

Box of Plenty

Health Regen Bonus

Gain 2.2% health each time you damage an enemy.

  • Health Regen Bonus +6%

Buccaneer Booty

LightJump

Gain 1% health each time you damage an enemy.

  • Light +150
  • Jump +8

Cardinal Joy

Magic Damage BonusHealth Regen Bonus

Gain a movement speed boost when a nearby enemy dies.

  • Magic Damage Bonus +20%
  • Health Regen Bonus +10%

Catricorn

Magic Find

Gain 1% health each time you damage an enemy.

  • Magic Find +35

Chaotic Mimic

Attack Speed

Gain 15% health when a nearby enemy dies.

  • Attack Speed +5

Charging Eurose

Maximum Health

Damaging enemies has a chance to blast them with fire.

  • Maximum Health +125

Cheeky Cherub

Magic Damage

Gain 1% health each time you damage an enemy.

  • Magic Damage +58

Cheery Chimera

Critical HitFlask Capacity

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Critical Hit +0.8
  • Flask Capacity +1

Cool Air Balloon

LightPhysical Damage BonusIncoming Damage

Gain a protective shield when a nearby enemy dies.

  • Light +150
  • Physical Damage Bonus +5%
  • Incoming Damage x0.95

Cowboy Pumpkinsly

Magic FindSuperstitionMaximum Health

Gain 2.2% health each time you damage an enemy. Gain 15% health when a nearby enemy dies.

  • Magic Find +1
  • Superstition +13
  • Maximum Health +1989

Dapper Dallamian

Energy Regen Bonus

Gain 15% health when a nearby enemy dies.

  • Energy Regen Bonus +8%

delve_bird_kiwi_aempcannon

LightPhysical Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Light +200
  • Physical Damage Bonus +10%

delve_pebble_toxicmushroom

LightJump

Gain 1% health each time you damage an enemy.

  • Light +200
  • Jump +3

Diminutive Donation Station

Attack Speed

Gain 15% health when a nearby enemy dies.

  • Attack Speed +5

dragonserpent_amperium

Magic Damage Bonus

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +20%

Drifting Doll

AdventurineHealth Regen Bonus

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Health Regen Bonus +10%

Earnie

LightPhysical Damage Bonus

Gain a protective shield when a nearby enemy dies.

  • Light +400
  • Physical Damage Bonus +25%

Easy-Totally Safe Oven

LightFlask CapacityMovement Speed

Gain 15% health when a nearby enemy dies.

  • Light +100
  • Flask Capacity +1
  • Movement Speed +3

Egg-ric

LightMagic Damage BonusFlask Capacity

Gain 1% health each time you damage an enemy.

  • Light +200
  • Magic Damage Bonus +10%
  • Flask Capacity +3

Elder Dragonling

Physical Damage BonusMagic Damage Bonus

Damaging enemies has a chance to blast them with fire.

  • Physical Damage Bonus +8%
  • Magic Damage Bonus +8%

Fae Drakeling

Magic Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Magic Damage Bonus +8%

Feisty Flamedancer

Maximum EnergyEnergy Regen Bonus

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Maximum Energy +10
  • Energy Regen Bonus +12%

Flakstubble

Critical DamageMagic Find

Damaging enemies has a chance to blast them with fire.

  • Critical Damage +5
  • Magic Find +20

Fledgling Herald Dragon Pup

Health Regen Bonus

Damaging enemies has a chance to blast them with fire.

  • Health Regen Bonus +8%

Friendly Glitch

LightIncoming Damage

Gain 1% health each time you damage an enemy.

  • Light +150
  • Incoming Damage x0.9

frog_chair

Maximum Health BonusStability

Gain 15% health when a nearby enemy dies.

  • Maximum Health Bonus +15%
  • Stability +10

Golden Aevis

Magic Damage BonusPhysical Damage Bonus

Gain a movement speed boost when a nearby enemy dies.

  • Magic Damage Bonus +15%
  • Physical Damage Bonus +15%

Golden Hoard Dragonling

Physical Damage Bonus

Damaging enemies has a chance to blast them with fire.

  • Physical Damage Bonus +20%

Golden Vale Dragon Pup

Health Regen BonusJump

Damaging enemies has a chance to blast them with fire.

  • Health Regen Bonus +8%
  • Jump +5

Handsome Heckling

Movement Speed

Damaging enemies has a chance to blast them with fire.

  • Movement Speed +5

Hatched Shadow Egg

Energy Regen Bonus

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Energy Regen Bonus +8%

Haughty Kitty

Flask Capacity

Gain 1% health each time you damage an enemy.

  • Flask Capacity +1

Heckbug Tender

LightMovement SpeedJump

Damaging enemies has a chance to blast them with fire.

  • Light +200
  • Movement Speed +8
  • Jump +10

Honeyguard

LightMovement Speed

Gain 1% health each time you damage an enemy.

  • Light +100
  • Movement Speed +5

Hooksnout

Light

Gain 1% health each time you damage an enemy.

  • Light +50

Irradiant Songbird

LightMagic Find

Damaging enemies has a chance to blast them with fire. Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Light +250
  • Magic Find +60

Jammin' Flower

Critical Damage

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Critical Damage +25

Kami of Nascent Glory

Incoming Damage

Damaging enemies has a chance to blast them with fire.

  • Incoming Damage x0.92

Kami of Unified Opposition

Attack SpeedCritical Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Attack Speed +3
  • Critical Damage +15

Kami of Wind-Borne Blossoms

JumpCritical Hit

Gain a movement speed boost when a nearby enemy dies.

  • Jump +5
  • Critical Hit +0.3

Kind Kitsune

AdventurineMovement Speed

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Movement Speed +15

Lil' Whiptop

LightMovement Speed

Gain 2.2% health each time you damage an enemy.

  • Light +300
  • Movement Speed +5

Lucky Cloverwing

Energy Regen BonusMovement Speed

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Energy Regen Bonus +9%
  • Movement Speed +2

Master Magician

Magic Damage BonusJump

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +8%
  • Jump +8

mimic_bike

Flask CapacityMovement Speed

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Flask Capacity +5
  • Movement Speed +5

Monarch Dragonling

Physical Damage BonusMagic Damage Bonus

Damaging enemies has a chance to blast them with fire.

  • Physical Damage Bonus +8%
  • Magic Damage Bonus +8%

Moonwing Dragonling

Incoming Damage

Damaging enemies has a chance to blast them with fire.

  • Incoming Damage x0.92

Neon Dragonling

Attack SpeedMovement Speed

Damaging enemies has a chance to blast them with fire.

  • Attack Speed +5
  • Movement Speed +4

Orange Lantern

Physical Damage BonusIncoming DamageMaximum Health BonusSuperstition

Damaging enemies has a chance to blast them with fire.

  • Physical Damage Bonus +10%
  • Incoming Damage x0.92
  • Maximum Health Bonus +8%
  • Superstition +15

Orchian

LightMagic Damage Bonus

Gain a movement speed boost when a nearby enemy dies.

  • Light +400
  • Magic Damage Bonus +25%

panda_pug

Lasermancy

Gain 2.2% health each time you damage an enemy.

  • Lasermancy +50

Pawn

Incoming DamageJump

Gain 2.2% health each time you damage an enemy.

  • Incoming Damage x0.9
  • Jump +1

Peleope Skelepone III

LightPhysical Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Light +100
  • Physical Damage Bonus +5%

Phoemini

LightAttack Speed

Damaging enemies has a chance to blast them with fire. Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Light +250
  • Attack Speed +7

Pinata

Movement SpeedJump

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Movement Speed +4
  • Jump +4

Planing Possum

Movement Speed

Gain a small movement speed boost when a nearby enemy dies.

  • Movement Speed +3

Prancing Zef

Maximum HealthHealth Regen

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Maximum Health +125
  • Health Regen +24

Prefect Penguin

Magic Damage Bonus

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Magic Damage Bonus +20%

Primal Paragon Plunk

LightIncoming Damage

Gain a protective shield when a nearby enemy dies.

  • Light +200
  • Incoming Damage x0.9

Primordial Air Dragon Pup

Attack SpeedMovement Speed

Damaging enemies has a chance to blast them with fire.

  • Attack Speed +6
  • Movement Speed +5

Primordial Fire Dragon Pup

Physical Damage BonusIncoming Damage

Damaging enemies has a chance to blast them with fire.

  • Physical Damage Bonus +20%
  • Incoming Damage x0.92

Primordial Water Dragon Pup

Magic Damage BonusIncoming Damage

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +20%
  • Incoming Damage x0.92

Prowling Shadow

Movement Speed

Gain 2.2% health each time you damage an enemy.

  • Movement Speed +5

Purr-ate Captain

Energy Regen Bonus

Gain 1% health each time you damage an enemy.

  • Energy Regen Bonus +8%

Puzzling Egg-Fly

LightPhysical Damage BonusFlask Capacity

Gain 1% health each time you damage an enemy.

  • Light +200
  • Physical Damage Bonus +10%
  • Flask Capacity +3

Q'ido & Q'pot

Flask CapacitySuperstition

Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.

  • Flask Capacity +2
  • Superstition +30

qubesly_shadow_knight

Incoming Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Incoming Damage x0.92

qubesly_shadow_vendor

Magic Damage Bonus

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Magic Damage Bonus +8%

Qubing

Magic FindJump

Gain a protective shield when a nearby enemy dies.

  • Magic Find +50
  • Jump +1

Rainbow Slayer Cake

LightJump

Gain 2.2% health each time you damage an enemy.

  • Light +300
  • Jump +3

Rambunctious River Spirit

AdventurineFlask Capacity

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Flask Capacity +5

Rapt Berserker

Physical Damage Bonus

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Physical Damage Bonus +20%

Raucous Racoon

AdventurineMagic Find

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Magic Find +100

Robby

Maximum HealthHealth Regen Bonus

Gain 15% health when a nearby enemy dies.

  • Maximum Health +5000
  • Health Regen Bonus +10%

Roberto

Attack Speed

Gain 5% health when a nearby enemy dies.

  • Attack Speed +5

Rock-it

Magic Damage BonusIncoming DamageJump

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +20%
  • Incoming Damage x0.92
  • Jump +10

Rondir the Resplendent

Critical HitCritical Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Critical Hit +8
  • Critical Damage +15

Samantha

JumpSuperstition

Gain 2.2% health each time you damage an enemy.

  • Jump +3
  • Superstition +13

San and Cynguine, Burgeoning Virulence

Physical Damage BonusMagic Damage BonusCritical Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost. Gain 1% health each time you damage an enemy.

  • Physical Damage Bonus +10%
  • Magic Damage Bonus +10%
  • Critical Damage +15

Saratheon the Darkmoon

Incoming DamageJump

Damaging enemies has a chance to blast them with fire.

  • Incoming Damage x0.95
  • Jump +2

Scorpius

LightPhysical Damage Bonus

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Light +400
  • Physical Damage Bonus +25%

Senor Prickle

Maximum HealthMagic Find

Gain 1% health each time you damage an enemy.

  • Maximum Health +125
  • Magic Find +40

Shambling Nottoc

Maximum Health

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Maximum Health +125

Shelldon

LightMagic Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Light +100
  • Magic Damage Bonus +5%

Singing Dawn Dragon Pup

Critical Hit

Damaging enemies has a chance to blast them with fire.

  • Critical Hit +2

Sir Dapper Duckington

Magic Damage BonusPhysical Damage Bonus

Gain a movement speed boost when a nearby enemy dies.

  • Magic Damage Bonus +15%
  • Physical Damage Bonus +15%

Skelly-Cat

Health Regen Bonus

Gain 1% health each time you damage an enemy.

  • Health Regen Bonus +8%

Skitters

LightMagic Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Light +200
  • Magic Damage Bonus +10%

Smug Chubling

LightCritical HitCritical Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Light +250
  • Critical Hit +0.08
  • Critical Damage +15

Solar-Powered Satellizer

Energy Regen BonusMaximum Health Bonus

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Energy Regen Bonus +9%
  • Maximum Health Bonus +4%

Spring Splat

Movement SpeedJump

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Movement Speed +5
  • Jump +1

Springy Roller

Maximum EnergyEnergy Regen

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Maximum Energy +2
  • Energy Regen +10

Stack o' Lantern

JumpSuperstition

Gain 1% health each time you damage an enemy.

  • Jump +3
  • Superstition +13

Starlight Dragonling

Magic Damage Bonus

Damaging enemies has a chance to blast them with fire.

  • Magic Damage Bonus +20%

Staruable

LightMovement Speed

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Light +400
  • Movement Speed +8

Summer Squish

Movement SpeedJump

Damaging enemies has a chance to blast them with fire.

  • Movement Speed +5
  • Jump +1

Sun Goddess

Movement SpeedJump

Gain 15% health when a nearby enemy dies. Gain a movement speed boost when a nearby enemy dies.

  • Movement Speed +8
  • Jump +8

Sundered Shard

LightPhysical DamageMagic DamageCritical Damage

Sometimes spawns a Fracturer when you deal damage. \nEnemies that your Fracturer attacks have their attack speed and movement speed reduced.

  • Light +400
  • Physical Damage x1.05
  • Magic Damage x1.05
  • Critical Damage +5

Tenacious Tengu

AdventurineMagic Damage

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Magic Damage +200

Thrinky

LightMovement Speed

Gain 1% health each time you damage an enemy.

  • Light +200
  • Movement Speed +5

Tigerraptor Pup

Physical Damage Bonus

Gain 5% health when a nearby enemy dies. Gain a small movement speed boost when a nearby enemy dies.

  • Physical Damage Bonus +8%

Tiny Deltalith Crab

LightIncoming Damage

Gain a protective shield when a nearby enemy dies.

  • Light +250
  • Incoming Damage x0.85

Trycrys the Burnt

LightJumpMovement SpeedMaximum Energy

Damaging enemies has a chance to blast them with fire.

  • Light +200
  • Jump +5
  • Movement Speed +5
  • Maximum Energy +10

Tzsup

LightIncoming DamageMaximum Health Bonus

Sometimes spawns a Star Surge when you take damage. Targets hit by Star Surges deal less damage and take increased damage.

  • Light +400
  • Incoming Damage x0.95
  • Maximum Health Bonus +5%

Ursa Minor

LightIncoming Damage

Damaging enemies has a chance to spawn a healing, energy regenerating flower.

  • Light +400
  • Incoming Damage x0.8

Walton

LightLasermancyIncoming Damage

Chance when a nearby enemy dies to gain a large damage and movement speed boost.

  • Light +400
  • Lasermancy +100
  • Incoming Damage x0.9

Wee Hive

LightJump

Gain 1% health each time you damage an enemy.

  • Light +100
  • Jump +1

Were-Pumpkin

Attack Speed

Gain 15% health when a nearby enemy dies.

  • Attack Speed +5

Winter Dragonling

Critical Hit

Damaging enemies has a chance to blast them with fire.

  • Critical Hit +2

Wonderful Ward Dog

AdventurinePhysical Damage

Gain a small movement speed boost when a nearby enemy dies.

  • Adventurine +1
  • Physical Damage +200

Zippin' Heckbug

LightMovement SpeedJump

Damaging enemies has a chance to blast them with fire.

  • Light +200
  • Movement Speed +8
  • Jump +10

Numbers are decoded from the game's own ability files. An ability with no numbers listed is one whose effect the files describe in prose rather than as a stat.